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diff --git a/doc/syntax/assignment.rdoc b/doc/syntax/assignment.rdoc new file mode 100644 index 0000000000..8c7fa3a7aa --- /dev/null +++ b/doc/syntax/assignment.rdoc @@ -0,0 +1,439 @@ += Assignment + +In Ruby assignment uses the <code>=</code> (equals sign) character. This +example assigns the number five to the local variable +v+: + + v = 5 + +Assignment creates a local variable if the variable was not previously +referenced. + +== Local Variable Names + +A local variable name must start with a lowercase US-ASCII letter or a +character with the eight bit set. Typically local variables are US-ASCII +compatible since the keys to type them exist on all keyboards. + +(Ruby programs must be written in a US-ASCII-compatible character set. In +such character sets if the eight bit is set it indicates an extended +character. Ruby allows local variables to contain such characters.) + +A local variable name may contain letters, numbers, an <code>_</code> +(underscore or low line) or a character with the eighth bit set. + +== Local Variable Scope + +Once a local variable name has been assigned-to all uses of the name for the +rest of the scope are considered local variables. + +Here is an example: + + 1.times do + a = 1 + puts "local variables in the block: #{local_variables.join ", "}" + end + + puts "no local variables outside the block" if local_variables.empty? + +This prints: + + local variables in the block: a + no local variables outside the block + +Since the block creates a new scope, any local variables created inside it do +not leak to the surrounding scope. + +Variables defined in an outer scope appear inner scope: + + a = 0 + + 1.times do + puts "local variables: #{local_variables.join ", "}" + end + +This prints: + + local variables: a + +You may isolate variables in a block from the outer scope by listing them +following a <code>;</code> in the block's arguments. See the documentation +for {calling methods}[rdoc-ref:syntax/calling_methods.rdoc] for an example. + +See also Kernel#local_variables, but note that a +for+ loop does not create a +new scope like a block does. + +== Local Variables and Methods + +In Ruby local variable names and method names are nearly identical. If you +have not assigned to one of these ambiguous names ruby will assume you wish to +call a method. Once you have assigned to the name ruby will assume you wish +to reference a local variable. + +This leads to some potentially confusing code, for example: + + def big_calculation + 42 # pretend this takes a long time + end + + big_calculation = big_calculation + +Now any reference to +big_calculation+ is considered a local variable and will +be cached. To call the method, use <code>self.big_calculation</code>. + +Another commonly confusing case is when using a modifier +if+: + + p a if a = 0.zero? + +Rather than printing "true" you receive a NameError, "undefined local variable +or method `a'". Since ruby parses the bare +a+ left of the +if+ first and has +not yet seen an assignment to +a+ it assumes you wish to call a method. Ruby +then sees the assignment to +a+ and will assume you are referencing a local +method. + +The confusion comes from the out-of-order execution of the expression. First +the local variable is assigned-to then you attempt to call a nonexistent +method. + +== Instance Variables + +Instance variables are shared across all methods for the same object. + +An instance variable must start with a <code>@</code> ("at" sign or +commercial at). Otherwise instance variable names follow the rules as local +variable names. Since the instance variable starts with an <code>@</code> the +second character may be an upper-case letter. + +Here is an example of instance variable usage: + + class C + def initialize(value) + @instance_variable = value + end + + def value + @instance_variable + end + end + + object1 = C.new "some value" + object2 = C.new "other value" + + p object1.value # prints "some value" + p object2.value # prints "other value" + +An uninitialized instance variable has a value of +nil+. If you run Ruby with +warnings enabled you will get a warning when accessing an uninitialized +instance variable. + +The +value+ method has access to the value set by the +initialize+ method, but +only for the same object. + +== Class Variables + +Class variables are shared between a class, its subclasses and its instances. + +A class variable must start with a <code>@@</code> (two "at" signs). The rest +of the name follows the same rules as instance variables. + +Here is an example: + + class A + @@class_variable = 0 + + def value + @@class_variable + end + + def update + @@class_variable = @@class_variable + 1 + end + end + + class B < A + def update + @@class_variable = @@class_variable + 2 + end + end + + a = A.new + b = B.new + + puts "A value: #{a.value}" + puts "B value: #{b.value}" + +This prints: + + A value: 0 + B value: 0 + +Continuing with the same example, we can update using objects from either +class and the value is shared: + + puts "update A" + a.update + + puts "A value: #{a.value}" + puts "B value: #{b.value}" + + puts "update B" + b.update + + puts "A value: #{a.value}" + puts "B value: #{b.value}" + + puts "update A" + a.update + + puts "A value: #{a.value}" + puts "B value: #{b.value}" + +This prints: + + update A + A value: 1 + B value: 1 + update B + A value: 3 + B value: 3 + update A + A value: 4 + B value: 4 + +Accessing an uninitialized class variable will raise a NameError exception. + +Note that classes have instance variables because classes are objects, so +try not to confuse class and instance variables. + +== Global Variables + +Global variables are accessible everywhere. + +Global variables start with a <code>$</code> (dollar sign). The rest of the +name follows the same rules as instance variables. + +Here is an example: + + $global = 0 + + class C + puts "in a class: #{$global}" + + def my_method + puts "in a method: #{$global}" + + $global = $global + 1 + $other_global = 3 + end + end + + C.new.my_method + + puts "at top-level, $global: #{$global}, $other_global: #{$other_global}" + +This prints: + + in a class: 0 + in a method: 0 + at top-level, $global: 1, $other_global: 3 + +An uninitialized global variable has a value of +nil+. + +Ruby has some special globals that behave differently depending on context +such as the regular expression match variables or that have a side-effect when +assigned to. See the {global variables documentation}[rdoc-ref:globals.rdoc] +for details. + +== Assignment Methods + +You can define methods that will behave like assignment, for example: + + class C + def value=(value) + @value = value + end + end + + c = C.new + c.value = 42 + +Using assignment methods allows your programs to look nicer. When assigning +to an instance variable most people use Module#attr_accessor: + + class C + attr_accessor :value + end + +When using method assignment you must always have a receiver. If you do not +have a receiver Ruby assumes you are assigning to a local variable: + + class C + attr_accessor :value + + def my_method + value = 42 + + puts "local_variables: #{local_variables.join ", "}" + puts "@value: #{@value.inspect}" + end + end + + C.new.my_method + +This prints: + + local_variables: value + @value: nil + +To use the assignment method you must set the receiver: + + class C + attr_accessor :value + + def my_method + self.value = 42 + + puts "local_variables: #{local_variables.join ", "}" + puts "@value: #{@value.inspect}" + end + end + + C.new.my_method + +This prints: + + local_variables: + @value: 42 + +== Abbreviated Assignment + +You can mix several of the operators and assignment. To add 1 to an object +you can write: + + a = 1 + + a += 2 + + p a # prints 3 + +This is equivalent to: + + a = 1 + + a = a + 2 + + p a # prints 3 + +You can use the following operators this way: <code>+</code>, <code>-</code>, +<code>*</code>, <code>/</code>, <code>%</code>, <code>**</code>, +<code>&</code>, <code>|</code>, <code>^</code>, <code><<</code>, +<code>>></code> + +There are also <code>||=</code> and <code>&&=</code>. The former makes an +assignment if the value was +nil+ or +false+ while the latter makes an +assignment if the value was not +nil+ or +false+. + +Here is an example: + + a ||= 0 + a &&= 1 + + p a # prints 1 + +Note that these two operators behave more like <code>a || a = 0<code> than +<code>a = a || 0</code>. + +== Implicit Array Assignment + +You can implicitly create an array by listing multiple values when assigning: + + a = 1, 2, 3 + + p a # prints [1, 2, 3] + +This implicitly creates an Array. + +You can use <code>*</code> or the "splat" operator or unpack an Array when +assigning. This is similar to multiple assignment: + + a = *[1, 2, 3] + + p a # prints [1, 2, 3] + +You can splat anywhere in the left-hand side: + + a = 1, *[2, 3] + + p a # prints [1, 2, 3] + +== Multiple Assignment + +You can assign multiple values on the left-hand side to multiple variables: + + a, b = 1, 2 + + p a: a, b: b # prints {:a=>1, :b=>2} + +In the following sections any place "variable" is used an assignment method, +instance, class or global will also work: + + def value=(value) + p assigned: value + end + + self.value, $global = 1, 2 # prints {:assigned=>1} + + p $global # prints 2 + +You can use multiple assignment to swap two values in-place: + + old_value = 1 + + new_value, old_value = old_value, 2 + + p new_value: new_value, old_value: old_value + # prints {:new_value=>1, :old_value=>2} + +If you have more values on the left hand side than variables on the right hand +side the extra values are ignored: + + a, b = 1, 2, 3 + + p a: a, b: b # prints {:a=>1, :b=>2} + +You can use <code>*</code> to gather extra values on the right-hand side. + + a, *b = 1, 2, 3 + + p a: a, b: b # prints {:a=>1, :b=>[2, 3]} + +The <code>*</code> can appear anywhere on the right-hand side: + + *a, b = 1, 2, 3 + + p a: a, b: b # prints {:a=>[1, 2], :b=>3} + +But you may only use one <code>*</code> in an assignment. + +== Array Decomposition + +As with {method arguments}[rdoc-ref:syntax/methods.rdoc] you can decompose an +Array using parenthesis: + + (a, b) = [1, 2] + + p a: a, b: b # prints {:a=>1, :b=>2} + +You can decompose an Array as part of a larger multiple assignment: + + a, (b, c) = 1, [2, 3] + + p a: a, b: b, c: c # prints {:a=>1, :b=>2, :c=>3} + +Since each decomposition is considered its own multiple assignment you can use +<code>*</code> to gather arguments in the decomposition: + + a, (b, *c), *d = 1, [2, 3, 4], 5, 6 + + p a: a, b: b, c: c, d: d + # prints {:a=>1, :b=>2, :c=>[3, 4], :d=>[5, 6]} + |