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path:
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numeric.c
Commit message (
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Author
Age
Files
Lines
...
*
Enhanced RDoc for Integer (#5120)
Burdette Lamar
2021-11-16
1
-120
/
+149
*
Enhanced RDoc for Integer (#5118)
Burdette Lamar
2021-11-15
1
-69
/
+139
*
Revert "Enhanced RDoc for Integer (#5099)"
Yusuke Endoh
2021-11-15
1
-138
/
+69
*
Enhanced RDoc for Integer (#5099)
Burdette Lamar
2021-11-13
1
-69
/
+138
*
Get rid of implicit expansion to `long double` on ix86
Nobuyoshi Nakada
2021-11-08
1
-5
/
+7
*
Enhanced RDoc for Numeric (#4994)
Burdette Lamar
2021-10-28
1
-68
/
+120
*
Embed bare `double` if `sizeof(double) == sizeof(VALUE)`
Nobuyoshi Nakada
2021-10-27
1
-1
/
+1
*
Align `RFloat` at VALUE boundary
Nobuyoshi Nakada
2021-10-27
1
-2
/
+6
*
Fix unaligned access to `double` in RFloat
Nobuyoshi Nakada
2021-10-26
1
-0
/
+4
*
Enhanced RDoc for Numeric (#4991)
Burdette Lamar
2021-10-19
1
-33
/
+59
*
Enhanced RDoc for numerics (#4982)
Burdette Lamar
2021-10-18
1
-27
/
+63
*
Enhanced RDoc for remainder (#4975)
Burdette Lamar
2021-10-15
1
-12
/
+40
*
Enhanced RDoc for divmod (#4973)
Burdette Lamar
2021-10-15
1
-50
/
+69
*
Enhanced RDoc for numeric.c (#4964)
Burdette Lamar
2021-10-15
1
-16
/
+55
*
Enhanced RDoc for Numeric#% (#4954)
Burdette Lamar
2021-10-12
1
-4
/
+28
*
Add flo_ndigits function
S-H-GAMELINKS
2021-10-10
1
-9
/
+11
*
Refactor and Using RBOOL macro
S.H
2021-09-15
1
-26
/
+13
*
Using RB_FLOAT_TYPE_P macro
S-H-GAMELINKS
2021-09-12
1
-40
/
+40
*
Replace RB_TYPE_P macro to FIXNUM_P and RB_INTEGER_TYPE_P macro
S-H-GAMELINKS
2021-09-12
1
-13
/
+13
*
Using NIL_P macro instead of RB_TYPE_P macro
S-H-GAMELINKS
2021-09-11
1
-1
/
+1
*
Using RB_BIGNUM_TYPE_P macro
S-H-GAMELINKS
2021-09-11
1
-79
/
+79
*
[DOC] Move rdoc of Integer#abs to numeric.rb [ci skip]
Nobuyoshi Nakada
2021-08-30
1
-16
/
+0
*
Use C99-defined macros to classify a floating-point number
Nobuyoshi Nakada
2021-08-27
1
-9
/
+1
*
rb_fix2uint should use FIXNUM_NEGATIVE_P
John Hawthorn
2021-08-18
1
-2
/
+2
*
Use Rational for Float#round with ndigits > 14
Jeremy Evans
2021-08-06
1
-0
/
+4
*
Using RBOOL macro
S.H
2021-08-02
1
-26
/
+19
*
Improve performance of Integer#digits
Jeremy Evans
2021-07-29
1
-6
/
+27
*
Make Float#floor with ndigits argument handle error
Jeremy Evans
2021-07-27
1
-3
/
+7
*
Add Integer.try_convert [Feature #15211]
Nobuyoshi Nakada
2021-07-16
1
-0
/
+7
*
What's Here for Numeric and Comparable
Burdette Lamar
2021-06-21
1
-0
/
+80
*
Improve perfomance for Integer#size method [Feature #17135] (#3476)
S.H
2021-06-04
1
-19
/
+2
*
Fix Enumerator::ArithmeticSequence handling of float ranges
Jeremy Evans
2021-05-29
1
-2
/
+18
*
Refactor num_zero_p function (#4522)
S.H
2021-05-23
1
-4
/
+1
*
Fix integer/float remainder with infinity argument of opposite sign
Jeremy Evans
2021-03-12
1
-3
/
+8
*
Improve performance some Numeric methods [Feature #17632] (#4190)
S.H
2021-02-19
1
-58
/
+0
*
Improve performance Float#positive? and Float#negative? [Feature #17614] (#4160)
S.H
2021-02-08
1
-30
/
+0
*
Move rb_big_isqrt declaration
S-H-GAMELINKS
2021-01-31
1
-2
/
+0
*
Fix JIT link failures
Takashi Kokubun
2021-01-18
1
-8
/
+2
*
Improve performance some Float methods [Feature #17498] (#4018)
S.H
2021-01-01
1
-53
/
+1
*
Allow inlining Integer#-@ and #~
Takashi Kokubun
2020-12-22
1
-30
/
+4
*
Move docs for Integer#bit_length [ci skip]
Alan Wu
2020-12-14
1
-45
/
+0
*
Remove unused function declarations
S-H-GAMELINKS
2020-12-12
1
-4
/
+0
*
Fix ArithmeticSequence#last and ArithmeticSequence#each for non-integer seque...
Kenta Murata
2020-12-09
1
-24
/
+29
*
rename
S-H-GAMELINKS
2020-11-20
1
-3
/
+3
*
fix code
S-H-GAMELINKS
2020-11-20
1
-14
/
+4
*
add flo_prev_or_next func
S-H-GAMELINKS
2020-11-20
1
-8
/
+21
*
numeric.c, range.c: prohibit zero step
Kenta Murata
2020-10-23
1
-3
/
+6
*
Don't redefine #rb_intern over and over again
Stefan Stùˆben
2020-10-21
1
-6
/
+3
*
Hoisted out ensure_cmp which checks the comparison succeeded
Nobuyoshi Nakada
2020-10-02
1
-9
/
+13
*
Ensure that the comparison succeeded [Bug #17205]
Nobuyoshi Nakada
2020-10-02
1
-1
/
+3
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