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using System;
using System.Linq;
using System.Threading;

namespace WarframeClock
{
    class Program
    {
        public static readonly string VersionString = "Warframe Clock Overlay 2019-01-22";
        public static readonly bool UseWorldStatePhp = true;

        private static Timer worldStateFetchTimer;
        private static System.Windows.Forms.NotifyIcon notifyIcon;
        private static OverlayWindow overlayWindow;

        [STAThread]
        static void Main(string[] args)
        {
            try
            {
                if (UseWorldStatePhp)
                    StartWorldStateFetch();
                StartNotifyIcon();
                StartOverlay();
            }
            catch (Exception ex)
            {
                Console.WriteLine($"Main: Uncaught exception: {ex.Message}");
                Console.WriteLine(ex.StackTrace);
                System.Windows.Forms.MessageBox.Show($"Main: Uncaught exception: {ex.Message}\n{ex.StackTrace}");
                Terminate();
            }
        }

        private static void StartWorldStateFetch()
        {
            worldStateFetchTimer = new Timer(state =>
            {
                try
                {
                    var worldState = WorldState.Fetch();
                    var cetusSyndicate = worldState.SyndicateMissions.FirstOrDefault(mi => mi.Tag == "CetusSyndicate");
                    if (cetusSyndicate == null)
                    {
                        Console.WriteLine("WorldState: CetusSyndicate missions not found");
                        return;
                    }
                    var cetusExpiry = cetusSyndicate.Expiry.Date.NumberLong;
                    Console.WriteLine($"WorldState: CetusSyndicate missions expire at {cetusExpiry}");
                    Clock.CetusExpiry = cetusExpiry;
                }
                catch (Exception ex)
                {
                    Console.WriteLine($"WorldState: Failed to fetch or parse worldState.php: {ex.ToString()}");
                    Console.WriteLine(ex.StackTrace);
                }
            }, null, 0, 10 * 60 * 1000 /* 10 minutes */);
        }

        private static void StartNotifyIcon()
        {
            var iconMenu = new System.Windows.Forms.ContextMenu();
            notifyIcon = new System.Windows.Forms.NotifyIcon()
            {
                Text = "Warframe Clock",
                ContextMenu = iconMenu,
                Icon = Properties.Resources.TrayIcon
            };

            iconMenu.MenuItems.Add(new System.Windows.Forms.MenuItem(VersionString) { Enabled = false });
            iconMenu.MenuItems.Add(new System.Windows.Forms.MenuItem("Quit", (_, __) => Terminate()));
            notifyIcon.Visible = true;
        }

        private static void StartOverlay()
        {
            overlayWindow = new OverlayWindow();
            overlayWindow.Start();
        }

        private static void Terminate()
        {
            notifyIcon.Dispose();
            overlayWindow.Close();
            worldStateFetchTimer.Change(Timeout.Infinite, Timeout.Infinite);
            Environment.Exit(0);
        }
    }
}