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authornobu <nobu@b2dd03c8-39d4-4d8f-98ff-823fe69b080e>2016-06-01 10:24:10 +0000
committernobu <nobu@b2dd03c8-39d4-4d8f-98ff-823fe69b080e>2016-06-01 10:24:10 +0000
commit3b4478505250c0a6129c8fedc877b3308ed9b2a0 (patch)
treecab97fae4fe4533e8fce6bf65da8efe03da9668c /missing
parent4f34cbc1d8e65f6301a29966c92f33ccc6fdb263 (diff)
downloadruby-3b4478505250c0a6129c8fedc877b3308ed9b2a0.tar.gz
crypt.h: get rid of conflict
* missing/crypt.h: move crypt.h to get rid of conflict with the system header. git-svn-id: svn+ssh://ci.ruby-lang.org/ruby/trunk@55247 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
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+/*
+ * Copyright (c) 1989, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Tom Truscott.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef CRYPT_H
+#define CRYPT_H 1
+
+/* ===== Configuration ==================== */
+
+#ifdef CHAR_BITS
+#if CHAR_BITS != 8
+ #error C_block structure assumes 8 bit characters
+#endif
+#endif
+
+/*
+ * define "LONG_IS_32_BITS" only if sizeof(long)==4.
+ * This avoids use of bit fields (your compiler may be sloppy with them).
+ */
+#if SIZEOF_LONG == 4
+#define LONG_IS_32_BITS
+#endif
+
+/*
+ * define "B64" to be the declaration for a 64 bit integer.
+ * XXX this feature is currently unused, see "endian" comment below.
+ */
+#if SIZEOF_LONG == 8
+#define B64 long
+#elif SIZEOF_LONG_LONG == 8
+#define B64 long long
+#endif
+
+/*
+ * define "LARGEDATA" to get faster permutations, by using about 72 kilobytes
+ * of lookup tables. This speeds up des_setkey() and des_cipher(), but has
+ * little effect on crypt().
+ */
+#if defined(notdef)
+#define LARGEDATA
+#endif
+
+/* compile with "-DSTATIC=int" when profiling */
+#ifndef STATIC
+#define STATIC static
+#endif
+
+/* ==================================== */
+
+/*
+ * Cipher-block representation (Bob Baldwin):
+ *
+ * DES operates on groups of 64 bits, numbered 1..64 (sigh). One
+ * representation is to store one bit per byte in an array of bytes. Bit N of
+ * the NBS spec is stored as the LSB of the Nth byte (index N-1) in the array.
+ * Another representation stores the 64 bits in 8 bytes, with bits 1..8 in the
+ * first byte, 9..16 in the second, and so on. The DES spec apparently has
+ * bit 1 in the MSB of the first byte, but that is particularly noxious so we
+ * bit-reverse each byte so that bit 1 is the LSB of the first byte, bit 8 is
+ * the MSB of the first byte. Specifically, the 64-bit input data and key are
+ * converted to LSB format, and the output 64-bit block is converted back into
+ * MSB format.
+ *
+ * DES operates internally on groups of 32 bits which are expanded to 48 bits
+ * by permutation E and shrunk back to 32 bits by the S boxes. To speed up
+ * the computation, the expansion is applied only once, the expanded
+ * representation is maintained during the encryption, and a compression
+ * permutation is applied only at the end. To speed up the S-box lookups,
+ * the 48 bits are maintained as eight 6 bit groups, one per byte, which
+ * directly feed the eight S-boxes. Within each byte, the 6 bits are the
+ * most significant ones. The low two bits of each byte are zero. (Thus,
+ * bit 1 of the 48 bit E expansion is stored as the "4"-valued bit of the
+ * first byte in the eight byte representation, bit 2 of the 48 bit value is
+ * the "8"-valued bit, and so on.) In fact, a combined "SPE"-box lookup is
+ * used, in which the output is the 64 bit result of an S-box lookup which
+ * has been permuted by P and expanded by E, and is ready for use in the next
+ * iteration. Two 32-bit wide tables, SPE[0] and SPE[1], are used for this
+ * lookup. Since each byte in the 48 bit path is a multiple of four, indexed
+ * lookup of SPE[0] and SPE[1] is simple and fast. The key schedule and
+ * "salt" are also converted to this 8*(6+2) format. The SPE table size is
+ * 8*64*8 = 4K bytes.
+ *
+ * To speed up bit-parallel operations (such as XOR), the 8 byte
+ * representation is "union"ed with 32 bit values "i0" and "i1", and, on
+ * machines which support it, a 64 bit value "b64". This data structure,
+ * "C_block", has two problems. First, alignment restrictions must be
+ * honored. Second, the byte-order (e.g. little-endian or big-endian) of
+ * the architecture becomes visible.
+ *
+ * The byte-order problem is unfortunate, since on the one hand it is good
+ * to have a machine-independent C_block representation (bits 1..8 in the
+ * first byte, etc.), and on the other hand it is good for the LSB of the
+ * first byte to be the LSB of i0. We cannot have both these things, so we
+ * currently use the "little-endian" representation and avoid any multi-byte
+ * operations that depend on byte order. This largely precludes use of the
+ * 64-bit datatype since the relative order of i0 and i1 are unknown. It
+ * also inhibits grouping the SPE table to look up 12 bits at a time. (The
+ * 12 bits can be stored in a 16-bit field with 3 low-order zeroes and 1
+ * high-order zero, providing fast indexing into a 64-bit wide SPE.) On the
+ * other hand, 64-bit datatypes are currently rare, and a 12-bit SPE lookup
+ * requires a 128 kilobyte table, so perhaps this is not a big loss.
+ *
+ * Permutation representation (Jim Gillogly):
+ *
+ * A transformation is defined by its effect on each of the 8 bytes of the
+ * 64-bit input. For each byte we give a 64-bit output that has the bits in
+ * the input distributed appropriately. The transformation is then the OR
+ * of the 8 sets of 64-bits. This uses 8*256*8 = 16K bytes of storage for
+ * each transformation. Unless LARGEDATA is defined, however, a more compact
+ * table is used which looks up 16 4-bit "chunks" rather than 8 8-bit chunks.
+ * The smaller table uses 16*16*8 = 2K bytes for each transformation. This
+ * is slower but tolerable, particularly for password encryption in which
+ * the SPE transformation is iterated many times. The small tables total 9K
+ * bytes, the large tables total 72K bytes.
+ *
+ * The transformations used are:
+ * IE3264: MSB->LSB conversion, initial permutation, and expansion.
+ * This is done by collecting the 32 even-numbered bits and applying
+ * a 32->64 bit transformation, and then collecting the 32 odd-numbered
+ * bits and applying the same transformation. Since there are only
+ * 32 input bits, the IE3264 transformation table is half the size of
+ * the usual table.
+ * CF6464: Compression, final permutation, and LSB->MSB conversion.
+ * This is done by two trivial 48->32 bit compressions to obtain
+ * a 64-bit block (the bit numbering is given in the "CIFP" table)
+ * followed by a 64->64 bit "cleanup" transformation. (It would
+ * be possible to group the bits in the 64-bit block so that 2
+ * identical 32->32 bit transformations could be used instead,
+ * saving a factor of 4 in space and possibly 2 in time, but
+ * byte-ordering and other complications rear their ugly head.
+ * Similar opportunities/problems arise in the key schedule
+ * transforms.)
+ * PC1ROT: MSB->LSB, PC1 permutation, rotate, and PC2 permutation.
+ * This admittedly baroque 64->64 bit transformation is used to
+ * produce the first code (in 8*(6+2) format) of the key schedule.
+ * PC2ROT[0]: Inverse PC2 permutation, rotate, and PC2 permutation.
+ * It would be possible to define 15 more transformations, each
+ * with a different rotation, to generate the entire key schedule.
+ * To save space, however, we instead permute each code into the
+ * next by using a transformation that "undoes" the PC2 permutation,
+ * rotates the code, and then applies PC2. Unfortunately, PC2
+ * transforms 56 bits into 48 bits, dropping 8 bits, so PC2 is not
+ * invertible. We get around that problem by using a modified PC2
+ * which retains the 8 otherwise-lost bits in the unused low-order
+ * bits of each byte. The low-order bits are cleared when the
+ * codes are stored into the key schedule.
+ * PC2ROT[1]: Same as PC2ROT[0], but with two rotations.
+ * This is faster than applying PC2ROT[0] twice,
+ *
+ * The Bell Labs "salt" (Bob Baldwin):
+ *
+ * The salting is a simple permutation applied to the 48-bit result of E.
+ * Specifically, if bit i (1 <= i <= 24) of the salt is set then bits i and
+ * i+24 of the result are swapped. The salt is thus a 24 bit number, with
+ * 16777216 possible values. (The original salt was 12 bits and could not
+ * swap bits 13..24 with 36..48.)
+ *
+ * It is possible, but ugly, to warp the SPE table to account for the salt
+ * permutation. Fortunately, the conditional bit swapping requires only
+ * about four machine instructions and can be done on-the-fly with about an
+ * 8% performance penalty.
+ */
+
+typedef union {
+ unsigned char b[8];
+ struct {
+#if defined(LONG_IS_32_BITS)
+ /* long is often faster than a 32-bit bit field */
+ long i0;
+ long i1;
+#else
+ long i0: 32;
+ long i1: 32;
+#endif
+ } b32;
+#if defined(B64)
+ B64 b64;
+#endif
+} C_block;
+
+#if defined(LARGEDATA)
+ /* Waste memory like crazy. Also, do permutations in line */
+#define LGCHUNKBITS 3
+#define CHUNKBITS (1<<LGCHUNKBITS)
+#else
+ /* "small data" */
+#define LGCHUNKBITS 2
+#define CHUNKBITS (1<<LGCHUNKBITS)
+#endif
+
+struct crypt_data {
+ /* The Key Schedule, filled in by des_setkey() or setkey(). */
+#define KS_SIZE 16
+ C_block KS[KS_SIZE];
+
+ /* ==================================== */
+
+ char cryptresult[1+4+4+11+1]; /* encrypted result */
+ int initialized;
+};
+
+char *crypt(const char *key, const char *setting);
+void setkey(const char *key);
+void encrypt(char *block, int flag);
+
+char *crypt_r(const char *key, const char *setting, struct crypt_data *data);
+void setkey_r(const char *key, struct crypt_data *data);
+void encrypt_r(char *block, int flag, struct crypt_data *data);
+
+#endif /* CRYPT_H */