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* Optimize dynamic string interpolation for symbol/true/false/nil/0-9Jeremy Evans2021-11-181-3/+30
* Enhanced RDoc for Integer (#5139)Burdette Lamar2021-11-181-23/+62
* Enhanced RDoc for Integer (#5138)Burdette Lamar2021-11-171-81/+119
* Enhanced RDoc for Integer (#5134)Burdette Lamar2021-11-171-85/+156
* Enhanced RDoc for Integer (#5120)Burdette Lamar2021-11-161-120/+149
* Enhanced RDoc for Integer (#5118)Burdette Lamar2021-11-151-69/+139
* Revert "Enhanced RDoc for Integer (#5099)"Yusuke Endoh2021-11-151-138/+69
* Enhanced RDoc for Integer (#5099)Burdette Lamar2021-11-131-69/+138
* Get rid of implicit expansion to `long double` on ix86Nobuyoshi Nakada2021-11-081-5/+7
* Enhanced RDoc for Numeric (#4994)Burdette Lamar2021-10-281-68/+120
* Embed bare `double` if `sizeof(double) == sizeof(VALUE)`Nobuyoshi Nakada2021-10-271-1/+1
* Align `RFloat` at VALUE boundaryNobuyoshi Nakada2021-10-271-2/+6
* Fix unaligned access to `double` in RFloatNobuyoshi Nakada2021-10-261-0/+4
* Enhanced RDoc for Numeric (#4991)Burdette Lamar2021-10-191-33/+59
* Enhanced RDoc for numerics (#4982)Burdette Lamar2021-10-181-27/+63
* Enhanced RDoc for remainder (#4975)Burdette Lamar2021-10-151-12/+40
* Enhanced RDoc for divmod (#4973)Burdette Lamar2021-10-151-50/+69
* Enhanced RDoc for numeric.c (#4964)Burdette Lamar2021-10-151-16/+55
* Enhanced RDoc for Numeric#% (#4954)Burdette Lamar2021-10-121-4/+28
* Add flo_ndigits functionS-H-GAMELINKS2021-10-101-9/+11
* Refactor and Using RBOOL macroS.H2021-09-151-26/+13
* Using RB_FLOAT_TYPE_P macroS-H-GAMELINKS2021-09-121-40/+40
* Replace RB_TYPE_P macro to FIXNUM_P and RB_INTEGER_TYPE_P macroS-H-GAMELINKS2021-09-121-13/+13
* Using NIL_P macro instead of RB_TYPE_P macroS-H-GAMELINKS2021-09-111-1/+1
* Using RB_BIGNUM_TYPE_P macroS-H-GAMELINKS2021-09-111-79/+79
* [DOC] Move rdoc of Integer#abs to numeric.rb [ci skip]Nobuyoshi Nakada2021-08-301-16/+0
* Use C99-defined macros to classify a floating-point numberNobuyoshi Nakada2021-08-271-9/+1
* rb_fix2uint should use FIXNUM_NEGATIVE_PJohn Hawthorn2021-08-181-2/+2
* Use Rational for Float#round with ndigits > 14Jeremy Evans2021-08-061-0/+4
* Using RBOOL macroS.H2021-08-021-26/+19
* Improve performance of Integer#digitsJeremy Evans2021-07-291-6/+27
* Make Float#floor with ndigits argument handle errorJeremy Evans2021-07-271-3/+7
* Add Integer.try_convert [Feature #15211]Nobuyoshi Nakada2021-07-161-0/+7
* What's Here for Numeric and ComparableBurdette Lamar2021-06-211-0/+80
* Improve perfomance for Integer#size method [Feature #17135] (#3476)S.H2021-06-041-19/+2
* Fix Enumerator::ArithmeticSequence handling of float rangesJeremy Evans2021-05-291-2/+18
* Refactor num_zero_p function (#4522)S.H2021-05-231-4/+1
* Fix integer/float remainder with infinity argument of opposite signJeremy Evans2021-03-121-3/+8
* Improve performance some Numeric methods [Feature #17632] (#4190)S.H2021-02-191-58/+0
* Improve performance Float#positive? and Float#negative? [Feature #17614] (#4160)S.H2021-02-081-30/+0
* Move rb_big_isqrt declarationS-H-GAMELINKS2021-01-311-2/+0
* Fix JIT link failuresTakashi Kokubun2021-01-181-8/+2
* Improve performance some Float methods [Feature #17498] (#4018)S.H2021-01-011-53/+1
* Allow inlining Integer#-@ and #~Takashi Kokubun2020-12-221-30/+4
* Move docs for Integer#bit_length [ci skip]Alan Wu2020-12-141-45/+0
* Remove unused function declarationsS-H-GAMELINKS2020-12-121-4/+0
* Fix ArithmeticSequence#last and ArithmeticSequence#each for non-integer seque...Kenta Murata2020-12-091-24/+29
* renameS-H-GAMELINKS2020-11-201-3/+3
* fix codeS-H-GAMELINKS2020-11-201-14/+4
* add flo_prev_or_next funcS-H-GAMELINKS2020-11-201-8/+21