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* [Feature #19730] Remove transient heapPeter Zhu2023-07-131-57/+4
* Improve ArgumentError message for Module#set_temporary_nameBenoit Daloze2023-07-061-1/+1
* Ensure the name given to Module#set_temporary_name is not a valid constant pathBenoit Daloze2023-07-061-2/+35
* Use `rb_reg_nth_defined` instead of `rb_match_nth_defined`Nobuyoshi Nakada2023-06-271-1/+1
* Handle non-enum values to fix -Wreturn-typeTakashi Kokubun2023-06-211-0/+1
* Allow setting the name of a class or module. (#7483)Samuel Williams2023-06-211-0/+73
* Stop `rb_ivar_foreach` when callback returned `ST_STOP`Nobuyoshi Nakada2023-06-201-7/+19
* Revert "Revert "Fix cvar caching when class is cloned""eileencodes2023-06-051-0/+1
* Revert "Fix cvar caching when class is cloned"Aaron Patterson2023-06-011-1/+0
* Fix cvar caching when class is clonedeileencodes2023-06-011-0/+1
* `rb_bug` prints a newline after the messageNobuyoshi Nakada2023-05-201-1/+1
* Introduce gc_mark_table macroS-H-GAMELINKS2023-05-191-6/+5
* Merge T_OBJECT case in rb_ivar_delete functionS-H-GAMELINKS2023-04-271-5/+0
* fix `NameError` messageKoichi Sasada2023-04-191-3/+4
* Move shape ID to flags for classes on 32 bitPeter Zhu2023-04-161-1/+1
* Use an st table for "too complex" objectsAaron Patterson2023-03-201-14/+14
* Reuse CVAR_LOOKUP macroS-H-GAMELINKS2023-03-121-24/+14
* Revert "Allow classes and modules to become too complex"Aaron Patterson2023-03-101-79/+23
* Allow classes and modules to become too complexHParker2023-03-091-23/+79
* Stop exporting symbols for MJITTakashi Kokubun2023-03-061-11/+11
* [Bug #19469] Fix crash when resizing generic iv listPeter Zhu2023-03-031-5/+18
* Implement Write Barrier for `autoload_table_type`Jean Boussier2023-03-011-12/+16
* Fix spelling (#7405)John Bampton2023-02-281-1/+1
* Implement Write Barrier for `autoload_data`Jean Boussier2023-02-281-6/+7
* Encapsulate RCLASS_ATTACHED_OBJECTJean Boussier2023-02-151-2/+2
* Copying GC support for EXIVARKunshan Wang2023-01-311-4/+4
* don't allow setting class variable on module that's frozen [Bug #19341]lukeg2023-01-191-0/+1
* Move classpath to rb_classext_tPeter Zhu2023-01-111-34/+31
* Remove check for RCLASS_EXT in variable.cPeter Zhu2023-01-111-1/+0
* Fix buffer overrun with auto-compact for shapesPeter Zhu2022-12-221-1/+4
* Transition complex objects to "too complex" shapeJemma Issroff2022-12-151-9/+103
* Stop transitioning to UNDEF when undefining an instance variableAaron Patterson2022-12-071-52/+14
* Use consistent style [ci skip]Nobuyoshi Nakada2022-12-021-1/+2
* Speed up shape transitionsPeter Zhu2022-11-211-10/+15
* Refactor obj_ivar_set and vm_setivarPeter Zhu2022-11-211-20/+23
* Differentiate T_OBJECT shapes from other objectsAaron Patterson2022-11-181-0/+1
* Using UNDEF_P macroS-H-GAMELINKS2022-11-161-20/+20
* Extract `rb_shape_get_parent` helperJemma Issroff2022-11-101-2/+2
* Remove numiv from RObjectJemma Issroff2022-11-101-15/+5
* Transition shape when object's capacity changesJemma Issroff2022-11-101-23/+38
* Adjust indents [ci skip]Nobuyoshi Nakada2022-11-101-5/+10
* Adjust indents [ci skip]Nobuyoshi Nakada2022-11-011-11/+11
* Always lookup IV buffers when iteratingAaron Patterson2022-10-311-7/+36
* Implement object shapes for T_CLASS and T_MODULE (#6637)John Hawthorn2022-10-311-151/+185
* Adjust indents [ci skip]Nobuyoshi Nakada2022-10-241-37/+34
* Reuse RBOOL macro in rb_ivar_defined functionS-H-GAMELINKS2022-10-241-6/+1
* Rename `iv_count` on shapes to `next_iv_index`Jemma Issroff2022-10-211-5/+5
* Stop zeroing memory on allocation / copyAaron Patterson2022-10-191-3/+0
* More precisely iterate over Object instance variablesAaron Patterson2022-10-151-23/+12
* Explicitly cast to uint32_t and suppress warnings by VCNobuyoshi Nakada2022-10-161-2/+3