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using System;
using System.Diagnostics;
using System.IO;
using System.Windows;
using System.Windows.Threading;
namespace WarframeClock
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
public static readonly string VersionString = "Warframe Clock Overlay 2019-07-20";
public static readonly string WebsiteUriString = "https://poepoe.org/warframe/clock/";
private static readonly bool DEBUG = false;
public static readonly Uri WebsiteUri = new Uri(WebsiteUriString);
public static readonly AppData AppData = new AppData();
private string _debugTracePath;
private OverlayWindowViewModel _vm;
private DispatcherTimer _updateTimer;
private System.Windows.Forms.NotifyIcon _notifyIcon;
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
if (DEBUG)
{
_debugTracePath = Path.GetTempFileName();
Trace.Listeners.Add(new TextWriterTraceListener(File.Create(_debugTracePath)));
}
// Prepare ViewModel(?) and a timer updating it
_vm = new OverlayWindowViewModel();
_updateTimer = new DispatcherTimer(TimeSpan.FromMilliseconds(100), DispatcherPriority.Background,
(_, __) => _vm.Refresh(), Dispatcher.CurrentDispatcher);
_updateTimer.Start();
// Prepare System Tray icon
var iconMenu = new System.Windows.Forms.ContextMenu();
iconMenu.MenuItems.Add(new System.Windows.Forms.MenuItem(VersionString) { Enabled = false });
iconMenu.MenuItems.Add(new System.Windows.Forms.MenuItem("Configure",
(_, __) => new SettingsWindow(_vm).Show()));
iconMenu.MenuItems.Add(new System.Windows.Forms.MenuItem("Quit",
(_, __) => Terminate()));
_notifyIcon = new System.Windows.Forms.NotifyIcon
{
ContextMenu = iconMenu,
Icon = WarframeClock.Properties.Resources.TrayIcon,
Text = $"Warframe Clock - {VersionString}",
Visible = true
};
_notifyIcon.Click += (_, __) => MainWindow.Show();
// Last, start the main window
if (Settings.Standalone)
new StandaloneOverlayWindow(_vm).Show();
else
new OverlayWindow(_vm).Show();
}
internal void Terminate()
{
_updateTimer.Stop();
MainWindow?.Close();
if (DEBUG)
{
Trace.Flush();
MessageBox.Show("Debug log file is located at: " + _debugTracePath);
}
}
}
}
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