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using System;
using System.Runtime.InteropServices;
namespace WarframeClock
{
internal class Native
{
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int cx, int cy,
uint uFlags);
[DllImport("user32.dll")]
public static extern int GetWindowLong(IntPtr hwnd, int index);
[DllImport("user32.dll")]
public static extern int SetWindowLong(IntPtr hwnd, int index, int newStyle);
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetWindowRect(IntPtr hwnd, out Rect lpRect);
[StructLayout(LayoutKind.Sequential)]
public struct Rect
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
}
}
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