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path: root/WarframeClock/Native.cs
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using System;
using System.Runtime.InteropServices;

namespace WarframeClock
{
    internal class Native
    {
        [DllImport("user32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int cx, int cy,
            uint uFlags);

        [DllImport("user32.dll")]
        public static extern int GetWindowLong(IntPtr hwnd, int index);

        [DllImport("user32.dll")]
        public static extern int SetWindowLong(IntPtr hwnd, int index, int newStyle);

        [DllImport("user32.dll")]
        public static extern IntPtr GetForegroundWindow();

        [DllImport("user32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        public static extern bool GetWindowRect(IntPtr hwnd, out Rect lpRect);

        [StructLayout(LayoutKind.Sequential)]
        public struct Rect
        {
            public int Left;
            public int Top;
            public int Right;
            public int Bottom;
        }
    }
}